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stupidmovie

29 Game Reviews

3 w/ Responses

yeah man

you might be wondering why the humor is at 10.

its because its funny how someone can make a game so horrible.

good, however

this isnt really a game, its more of a dvd scene selection. and you should have made the credits come down and kill him.

overall 2

sorry

great game but...

level 11 ruined it for me... after 50 tries, how long can you keep playing the same level?

If something's been done, you better improve it!

Obviously, this is going to be compared to Madness Interactive. The presentation is real nice with the character creater right there on the menu and everything. Unforunately, the gameplay is exactly the same. This isnt necessarally a bad thing, but it could have been improved or had other components added in. The weapon category is one of the drawbacks of this game. Nearly all of these weapons are the same, and some have clear advantages (Jackhammer), but for the most part, there is no diversity that occured in Madness, such as the rocket launcher or a knife of some sort. Another thing that annoyed me was the fact that you could hold all of the weapons that you pick up and there was no drop weapon button. The levels were too repetivite as well and not hard enough. In conclusion, you did a great job duplicating an awesome game, but you didnt add in enough to make it a real good game that offers something new.

good. but you blew it.

i took one look at the level "zig zag" and just X'd out the game. there's no reason that I have to be tested on how to do that when the previous level already tested that. How about creating something more challenging and less tedious?

solid

great game, i never get tired of these defend your base games. A couple different upgrades would have been better I suppose. The game glitched out on me around one of the later levels, and I couldnt play it anymore. Otherwise pretty solid and make more if you can.

The real reason I reviewed this was because foamy and the whole Illwillpress thing fucking sucks and Im betting this whole game was made just to put that down and I support you and your opinions 100%. If you slow down Foamys voice in microsoft recorder, you can actually hear its a fat 50 year old man. Pretty funny. What a waste of life, and hes making zillions of dollars because of the fucking goths in hot topic buying his t-shirts.

Thanks for putting this out there that this author doesnt deserve nearly as much as hes getting, and I hope Tom finally catches on by not putting any of Ill's worthless pieces of garbage on the front page ever again.

great twist on an old style

I've played a lot of mouse maze games in my day, and a lot of them were bad. Okay, all of them were bad. They were all just lifeless, colorless pieces of boring mazes that got absolutely out of hand. This is completely reasonable and really fun. I actually played this to the very end. Great job on your creativity and try to use your skills to make a new type of game!

You can do better.

The first level was fine, but as you went into the later levels I had to close the window. It became more of a maze than an action shooter like the first game was. I really liked the first game and youve really improved the physics of the stickman. There was a game that was on ebaumsworld a couple weeks ago, called like "P" or something, and it had an amazing engine, but it was based on a puzzle. If you and that guy got together, you could make unbelievable games. The levels of that game were all one screen, making the goals real and easy to see where to go. However, there were no enemies you could shoot at. I think you should go back to one screen levels so that the people playing can see what their goals are. Im not gunna sit and play through mile long mazes and never know when it all ends.

Other than that, really solid. Dont hesitate to make a third one. Just get rid of the maze garbage.

GREAT

It is pretty clear that this is an established genre by now, so right off the bat you only get 5 style points. However, this game completely adds to this genre with unreal graphics. All of the graphics are very well drawn and are very simplistic. The flak-units actually pointed and shot at their targets. This is the first game of the genre where you could actually see your computer allies shooting at the enemies (in defend the castle, you could never see the archers arrows hit the enemies). So I really loved the physics of this. However... it needs a ton of upgrades. To keep someone addicted to this game, you need to set goals by offering as many upgrades as possible. You can basically keep the person playing as long as you want, because they'll be striving to buy the last upgrade. So keep your style and art, and increase the addiction factor.

Nice try.

0 Style points here. This has been done so many times, and you offer literally nothing new. The enemies show NO reaction to being shot, anywhere. You completely ripped the elevator thing from madness. If youre gunna make a shitty game, at least make it something we havent seen before (like your strip bowling). But strip bowling was shitty too. Put more effort into it, and stop concentrating on art and get the gameplay better.

"Because a broken clock is always right twice a day" - Steve Pizzo

Lj Salvatore @stupidmovie

Age 35, Male

Software Engineer

Connecticut

Joined on 7/10/01

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